Press Start training, and a game from each batch replays here.
Training
Settings
Changes to these apply from the next batch. The network and seed are fixed once a run starts.
Evolution
Each batch the learner plays its champion, the last clone of itself. When it scores enough in the test it is cloned, and its reward is to have to beat itself again. Numbered lines mark each clone.
Generations
Every champion is kept. Each one plays 40 games against the network I shipped in June 1997, which has no idea what is coming.
| Gen | After | Against the 1997 champion |
|---|
No generations yet.
You against the networks
Everything you have played
| Against | It looked ahead | Won | Drew | Lost |
|---|
Nothing yet. Games count once they are played to the end.
Everyone against the networks
| Rung | Games | People won | Drawn | Network won |
|---|
Leaderboard
| Player | Best result | Won / drew / lost |
|---|
Arena
Pit any two players against each other, or bring in a network file someone sent you.